/*
**  ClanLib SDK
**  Copyright (c) 1997-2010 The ClanLib Team
**
**  This software is provided 'as-is', without any express or implied
**  warranty.  In no event will the authors be held liable for any damages
**  arising from the use of this software.
**
**  Permission is granted to anyone to use this software for any purpose,
**  including commercial applications, and to alter it and redistribute it
**  freely, subject to the following restrictions:
**
**  1. The origin of this software must not be misrepresented; you must not
**     claim that you wrote the original software. If you use this software
**     in a product, an acknowledgment in the product documentation would be
**     appreciated but is not required.
**  2. Altered source versions must be plainly marked as such, and must not be
**     misrepresented as being the original software.
**  3. This notice may not be removed or altered from any source distribution.
**
**  Note: Some of the libraries ClanLib may link to may have additional
**  requirements or restrictions.
**
**  File Author(s):
**
**    Magnus Norddahl
*/

#pragma once

#include "API/Network/NetGame/event.h"

class CL_NetGameConnection;

class CL_NetGameNetworkEvent
{
public:
	enum Type
	{
		client_connected,
		event_received,
		client_disconnected
	};

	CL_NetGameNetworkEvent(CL_NetGameConnection *connection, Type type)
	: connection(connection), type(type), game_event(CL_String())
	{
	}

	CL_NetGameNetworkEvent(CL_NetGameConnection *connection, const CL_NetGameEvent &game_event)
	: connection(connection), type(event_received), game_event(game_event)
	{
	}

	CL_NetGameConnection *connection;
	Type type;
	CL_NetGameEvent game_event;
};
